![]() The IDW comics have done quite a bit of work on improving the perception of this surprisingly robust cast, but outside of cameo appearances, most of Sonic’s pals have been seemingly excised from the main games. All that, combined with a bit more overall polish and time spent on quality assurance, and Frontiers‘ sequel could be something special.Ĭalling back to old friends may be controversial, as there was certainly a time when Sonic’s many friends were viewed as one of the triggers that led to the series’ dark mid-2000s period. Frontiers also has a nasty bit of pop-in that could use fixing. The koco minigames, which revolved around gathering and guiding these stone-like creatures to safety, were inconsistent at best and awful at worst, so scrapping them altogether would lead to a better flow. ![]() Early puzzles should have just as much variety as the late-game ones. Both are highlights, yet are restrained by a few poor decisions.īut while some parts should just be tuned, others should be cut entirely. Diversifying the Titan’s move sets and reducing the quick-time events a bit would also lead to more bombastic boss battles. Sonic Team should throw in more collectibles, secrets, and stat upgrades into the world to make free-roaming more rewarding. More colorful and lively worlds consistent with Sonic’s aesthetics would be appropriately hypnotizing and another way a sequel could improve on the open-zone concept explored in this first entry.įreely roaming, powering Sonic up, and battling enormous Titans as Super Sonic were all a blast, but they could be even better. However, Frontier‘s abandoned islands also can put players in a trance, but not a good way. It nails the sense of speed a Sonic game should have and the mindless nature of an checklist-driven open world is a good excuse to experience that velocity over and over. Sprinting around with no goal in mind and zoning out while collecting items and completing little puzzles was relaxing and something a sequel should focus on again next time around. While theoretically alluring, roaming open plains at ridiculous speeds was something that was actually more appealing in practice. RELATED: Sonic Frontiers Is a Promising Reinvention That Begs for a Sequel Retain the Open-Zone Style It’s a solid foundation, but, with some changes, Sonic Frontiers 2 could be a more complete game with fewer caveats. Sonic Frontiers was a bold step for the franchise, and like so many reinventions, it had a good mix of great ideas and concepts that could use some polishing.
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